Abstract
In an increasingly technologydriven world, traditional career training methods are struggling to keep pace with the rapid evolution of job markets. Virtual Reality (VR) presents an innovative solution for equipping individuals with the necessary skills for future careers, especially in fields requiring high levels of technical proficiency and handson experience. This research explores the design, implementation, and effectiveness of a VRbased career skills training platform. By immersing learners in realistic, simulated work environments, the platform offers interactive experiences that are otherwise challenging or costly to replicate in real life. This study focuses on key sectors such as healthcare, engineering, and technology, where practical skills are critical for career success. The research will investigate the platform's impact on skill acquisition, user engagement, and retention, as well as its potential to bridge the gap between formal education and professional expertise. Additionally, challenges related to the accessibility and scalability of VR training, such as costs, technological infrastructure, and content development, will be examined. Ultimately, the aim of this research is to provide a comprehensive analysis of VR’s role in shaping the future of career development and training.
References
Aluthge, C. L. P., Imeshika, K. A. S., Weerasinghe, T. A., & Liyanagunawardena, T. R. (2022). Effectiveness of a VR-based solution to improve practical skills of trainee nurses in Sri Lanka. *2022 International Research Conference on Smart Computing and Systems Engineering (SCSE)*, 5, 42–48. https://doi.org/10.1109/SCSE54568.2022.9738623
Butt, A. L., & Kardong-Edgren, S. (2018). Using game-based virtual reality with haptics for skill acquisition. *Clinical Simulation in Nursing, 16*, 25–32. https://doi.org/10.1016/j.ecns.2017.08.002
Dhalmahapatra, K., Das, S., & Maiti, J. (2020). On accident causation models, safety training and virtual reality. *International Journal of Occupational Safety and Ergonomics, 28*(1), 28–44. https://doi.org/10.1080/10803548.2020.1749561
Dhar, P., Rocks, T., Samarasinghe, R. M., Stephenson, G., & Smith, C. (2021). Augmented reality in medical education: Students’ experiences and learning outcomes. *Medical Education Online, 26*(1), 1953953. https://doi.org/10.1080/10872981.2021.1953953
Ding, D., Brinkman, W. P., & Neerincx, M. A. (2020). Simulated thoughts in virtual reality for negotiation training enhance self-efficacy and knowledge. *International Journal of Human-Computer Studies, 139*, 102400. https://doi.org/10.1016/j.ijhcs.2020.102400
Feng, Z., González, V. A., Amor, R., Lovreglio, R., & Cabrera-Guerrero, G. (2018). Immersive virtual reality serious games for evacuation training and research: A systematic literature review. *Computers & Education, 127*, 252–266. https://doi.org/10.1016/j.compedu.2018.08.003
Gavish, N., Gutiérrez, T., Webel, S., Rodríguez, J., Peveri, M., Bockholt, U., & Tecchia, F. (2015). Evaluating virtual reality and augmented reality training for industrial maintenance and assembly tasks. *Interactive Learning Environments, 23*(6), 778–798. https://doi.org/10.1080/10494820.2015.1012106
Guo, H., Ma, F., & Zhou, Z. (2024). Validation of technology acceptance model for virtual reality usage in collaborative learning to enhance learner performance. *Innovations in Education and Teaching International*, 1–15. https://doi.org/10.1080/14703297.2024.1946723
Howard, M. C., & Gutworth, M. B. (2020). A meta-analysis of virtual reality training programs for social skill development. *Computers & Education, 144*, 103707. https://doi.org/10.1016/j.compedu.2019.103707
Jimeno-Morenilla, A., Sánchez-Romero, J. L., Mora-Mora, H., & Coll-Miralles, R. (2016). Using virtual reality for industrial design learning: A methodological proposal. *Behaviour & Information Technology, 35*(11), 897–906. https://doi.org/10.1080/0144929X.2016.1182359
Liaw, S. Y., Tan, J. Z., Lim, S., & Lau, T. Y. (2023). Artificial intelligence in virtual reality simulation for interprofessional communication training: Mixed method study. *Nurse Educator Today, 122*, 105718. https://doi.org/10.1016/j.nedt.2023.105718
Long, U. G., De Salvatore, S., Candela, V., Zollo, G., Calabrese, G., Fioravanti, S., … & Denaro, V. (2021). Augmented reality, virtual reality and artificial intelligence in orthopedic surgery: A systematic review. *Applied Sciences, 11*(7), 3253. https://doi.org/10.3390/app11073253
Malik, A. A., Masood, T., & Bilberg, A. (2020). Virtual reality in manufacturing: Immersive and collaborative artificial-reality in design of human–robot workspace. *International Journal of Computer Integrated Manufacturing, 33*(1), 22–37. https://doi.org/10.1080/0951192X.2020.1745862
Meyer, O. A., Omdahl, M. K., & Makransky, G. (2019). Investigating the effect of pre-training when learning through immersive virtual reality and video: A media and methods experiment. *Computers & Education, 140*, 103603. https://doi.org/10.1016/j.compedu.2019.103603
Pedram, S., Palmisano, S., Skarbez, R., Perez, P., & Farrelly, M. (2020). Investigating the process of mine rescuers’ safety training with immersive virtual reality: A structural equation modelling approach. *Computers & Education, 153*, 103891. https://doi.org/10.1016/j.compedu.2020.103891
Pérez, L., Diez, E., Usamentiaga, R., & García, D. F. (2019). Industrial robot control and operator training using virtual reality interfaces. *Computers in Industry, 109*, 114–120. https://doi.org/10.1016/j.compind.2019.03.004
Ravichandran, R. R., & Mahapatra, J. (2023). Virtual reality in vocational education and training: Challenges and possibilities. *Journal of Digital Learning and Education, 3*(1), 25–31. https://doi.org/10.1016/j.jdle.2023.01.003
Zheng, J., & Huang, S. (2025). Popularization Education and National Progress: Real Challenges and Future Outlook. International Theory and Practice in Humanities and Social Sciences, 2(1), 125–141. https://doi.org/10.70693/itphss.v2i1.19

This work is licensed under a Creative Commons Attribution 4.0 International License.
Copyright (c) 2025 JunTao Zheng, HuiYi Liang (Author)